About This Game
- Weapons: Missiles are unlimited and hit one square. Torpedoes (3) run up a whole column until they hit a ship. Machine guns (3) fire 5 random shots in a 5×5 area. Booms (2) blast a 3×3 area.
- Playing Solo: 10 levels, from Cadet Seas to A Time For War. The computer aims better and uses more weapons as you climb, and winning a level unlocks the next. The unlock is saved in that browser only, not on the account.
- Playing 2-player: Create an invite code (with Copy Code and Copy Link buttons), enter a friend’s code, or simply join the next player in the queue.
If a player who goes silent for 45 seconds they forfeit the game. - Top 10 Score: Only logged-in players score are recorded, and each player keeps their best score. Guests can play and type a name but don’t get ranked.
- Screen fit: On wide screens the two boards sit side by side. On phones you get one board with Enemy Waters and Your Fleet tabs, sized to the screen.
- Firing Ammunition: Touch players tap to aim, then press FIRE.
- Ships and effects: The ships are drawn as top-down warships with turrets, bridges and a carrier deck with planes. The sea animates, and shots, explosions, fire and smoke are animated for better effects.
- Audio and captain: Sound effects are generated in the browser, with no audio files to host. The captain speaks through the browser’s voice. His voice depends on the voices installed on the player’s device, and the Effects and Captain buttons mute each separately.
Two limits in version 1
- Ships are placed randomly. Players can Shuffle until they like the layout but can’t drag ships into position.
- Queue matching is “next player to click Join Queue.” Two people clicking in the same instant could occasionally miss each other, and they would just click again to join a match.